![assassin creed brotherhood game assassin creed brotherhood game](https://i.ytimg.com/vi/jAubz9m7uxI/hqdefault.jpg)
The main issue is complicated and nitpicky, so I’ll explain by delving into a cyberpunk story everyone knows, The Matrix.ĭuring the 1999 action romp that is The Matrix, all of the heroes are running around inside the titular virtual reality construct, one so vivid that being injured inside of it hurts their physical bodies actually lying in chairs somewhere in the real world. In Revelations, Ubisoft bent both of these rules almost to the breaking point, and the overall fiction suffers for it. They even tossed in a couple Minovsky Physics rules in the sequel to make the pseudo-science more believable: if one of Desmond’s ancestors impregnates someone (and by definition, they must) the animus’ viewpoint sticks with the progeny as genetic memory and passed through the DNA of his bloodline, and at least some knowledge from the memories a user is reliving can pass into their waking state (called the “Bleeding Effect”).
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It’s a good meta-fictional construct as it keeps everything the player does in the past relevant to modern times while giving them some narrative wiggle room when they play around with the conceit, and it was given thorough explanation in the first game.
#Assassin creed brotherhood game series
The plausibility of the Assassin’s Creed series hinges on the audience buying into the animus, the virtual reality device that lets its users explore vivid recreations of past lives embedded deep within their genetic memory. But that comes with a caveat – the creators have to maintain it. Now I know, I know, suspension of disbelief and all that jazz.
![assassin creed brotherhood game assassin creed brotherhood game](https://www.gameinformer.com/sites/default/files/styles/full/public/2021/06/11/ba49b38e/tott_ac.jpg)
Here’s the thing, and I’ll make this as brief and spoiler-free as I’m capable of, with Revelations Ubisoft started to reallllllllly stretch the believability of their fictional framework. Thanks to wikis, fansites, and these videos from Gamespot, I caught myself up on Revelations ( BEGIN SHAMELESS PLUG Just like you can right here on CLR with such series recaps as The Walking Dead! END SHAMELESS PLUG). Not wanting to be left behind in case I missed anything important when going into AC3, I did the only sensible thing a person does when pressed with a lack of information about fictional characters these days: I turned to the internet.ĪLL HAIL THE INTERNET! GIVER OF IMDB ENTRIES, CAT VIDEOS, WIKIPEDIA AND er, porn. However I’m not totally clueless about it. While friends who did assured me it was mostly more of the same, it would be pretty pompous to comment on the gameplay of a game never played. Like I said in the first part, I never actually got around to Revelations. Assassin’s Creed Revelations: Overclocking the Animus Melts the Motherboard But for context, it’s probably best if you read the first part of this. Now that Ubisoft has announced AC4: Black Flag, and AC3’s DLCs are getting released (and getting the attention of Fox News) I’m returning to finish what I started – a complete breakdown of everything Assassin’s Creed in a reverse chronological order. I only got to cover some of the series-wide problems – the lacking difficulty, the broken economy – in a general way while zeroing in on some of the terrible unorthogonal design practices that were very apparent in the “third” game in this five game series. So, shortly after Assassin’s Creed 3 released I started an intense analysis into the bloat that’s suffocating the series like Jabba the Hutt’s fat rolls on a Twi’lek prostitute.